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Darth Vader al lavoro!

Ultimo Aggiornamento: 16/10/2009 01:22
20/03/2009 11:51
 
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Post: 3.087
Registrato il: 03/09/2004
Città: VICENZA
Età: 48
Sesso: Maschile
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mod per il singolo
Grandi notizie per la campagna, il miglior modder della serie, che con Med II aveva annunciato il suo ritiro (le malelingue dicono per ripicca verso l'entrata nel team della CA di Lusted, principale "modder rivale") è al lavoro su Empire. [SM=x535717]
I mods di Rome e delle relative espansioni erano a mio avviso i migliori, incentrati al realismo, con forti interventi sull'IA, il pathfinding, riduzione generale della velocità di gioco e bugfixing in generale.

Ecco la cospicua lista degli "interventi e correzioni" previsti:



CURRENT DARTHMOD STATE: Modding & Feedback (Modding with unofficial Editors), Waiting for a more friendly Modding Environment

***UPDATE***14/3/2009
I think the most important inconsistencies and gameplay issues of the game have been listed. The point is that we, the modders, cannot do much with the new CA system of "Mod Blockade". If they do not want to "trade" with us anymore we will become "pirates" and try to "smuggle" with unofficial editors, tools etc. These surely will be created by "bold buccaneers",who are invaluable and heroic assets of the community, but the quality will not be the same and the consumers, YOU, will lose the 100% integrity of the product you deserve. So unless, YOU again, the consumers, do not try to press a little more CA, we are unarmed and weak.

This list will be enriched a little more, hopefully, but if we do not have in our hands an official way to mod (Mod Switch, XML editor or something) we will all soon come here, speak about the weather, the global financial crisis and the futile mini wars we wage through this game....


I could not resist.... it was pointless. I have recently bought Empire: Total War and I got enthusiastic with all of its features and the depth of its gameplay. I am more than pleased with this game. Still, I have traced some inconsistencies which happen to annoy me and I will fix them for my own pleasure and sense of realism.

That means... I will mod... and I will upload my work when I have a good solid version for all of you to play. For the time being, the game cannot be unpacked as in the past and we wait an urgent patch which will fix critical things. After that I expect that the ground will be free for me and other modders to begin working.

Because I have no energetic forum (yet) for Empire Total War, I would like everybody who know my work to come also here and report any incosistencies they trace. Gameplay inconsistencies, AI mishappens, balance issues ... no bugs and graphics issues. These will be used later to target specific areas of the open code and then hopefully destroy them.

I report here mine and I will add later yours:
I make as BOLD these of Top Priority.

1. Indians (Native Americans) misbalanced (melee weak+missile strong) (DARTH VADER)
2. Square formation bugged (Troops do not fire properly) (DARTH VADER)
3. Naval Units endure too much (Some lose completely their wood and do not sink!) (DARTH VADER)
4. Indian units (And generally all the irregulars) act too coherently (DARTH VADER)
5. Nations are kind of passive in normal difficulty and do not attack often (except with navy) (DARTH VADER)
6. The AI does not use naval landings (Aradiel)
7. AI refuses to take reasonable offers while beeing in no position to challenge the player (Aradiel, kuruption)
8. Some minor states especially Kurland always attack the player (Aradiel)
9. Protectorates declare war by themselves (Aradiel)
10. AI is hording armys in cities, does not respond properly to invasions (Aradiel)
11. AI Does not properly invade itself, Austria-Poland deadlock (Aradiel)
12. Allies hardly ever send assistance (Aradiel)
13. AI does not respond to piracy (Aradiel)
14. Artillery is completely ineffective/inaccurate unless you alter the unitsize to 240+ (Aradiel, Nantok)
15. Technology trade is almost impossible, unless you trade land (Aradiel)
16. AI is repeating to offer the same deal over and over, or AI is offering to trade 2 or even 3! provinces for 1 (Aradiel)
17. Fleets are unbalanced (Aradiel)
18. Cavalry stopping just before hitting a target (Errabundi)
19. When turning formations or jumping walls units sometimes go into ultra-run mode (merka)
20. The "surrender" button when sieging a town is useless. No matter how many units you have and no matter how few they have, they never give up! (helmersen)
21. Pathfinding problematic in general, especially on bridges and other narrow passages (Argent Usher)
22. Friendly Line of Fire not working (Argent Usher)
23. AI priority of attack seems not to work in some occasions (Against artillery for example) (Argent Usher)
24. Sometimes AI formations maneuver until they reach 1-2 mtrs ahead of Human Formation and then charge (Normal Difficulty, 1.5 multiplier unit size). (DARTH VADER)
25. Unmounted Dragoons which have lost men, cannot remount and get stuck or behave strangely (DARTH VADER, Lord Willy)
26. When a special character dies in campaign map (Spy, Gentleman, Priest), he dies endlessly with an annoying sound until you click on the character. Then the message of his death pops up and the tormenting sound stops. (Seems hard coded but I noticed) (DARTH VADER)
27. Rakes and Gentlemen rarely increase in skill after successfull duels or missions (Nantok)
28. Hostile armies in your territory will get stuck there when you declare peace, untill you declare war again (Nantok)
29. AI prioritises your general too highly in battles. Their army will stop what they were doing and run around in circles after him completly oblivious of your army killing them (Nantok)
30. Muskets range is very short (DARTH VADER, Nantok)
31. Attacking with a wide formation seem to cause only the men in the middle to fight, while the men on the flanks stand idly (Nantok)
32. General needs own abilities, like rally troops (Nantok)
33. Certain factions refuse to trade or ally with you, regardless of how much they like you (Nantok)
34. Conquering Provinces should be more difficult, not only by taking the capital. (RaduAlexandru)
35. Pirates gone forever if conquered (RaduAlexandru)
36. Troop Units move too fast (DARTH VADER, LordWedggie)
37. Ships turning rate too high (DARTH VADER, LordWedggie)
38. AI seems to get bonuses in hard difficulties resulting to big endurance and premature charges (DARTH VADER, LordWedggie)
39. Laser bullet, arrow, cannonball trays are annoying and must be eradicated (DARTH VADER)
40. Religion should play more vital role (kuruption)
41. Leaders are immune to assasination attempts (kuruption)
42. Cavalry pathfinding is problematic (kuruption)
43. There should be better variance of reload times between troop types (Remo)
44. Ammunition should be lowered to get more critical ???Subject to remove???(Nantok)
45. Troops delay to fire too much (Angel)
46. Crimean tatars use cossack infantry instead of mass of tatar cavalry (InfUA)
47. Fleet formation gets disorganised for no apparent reason (Alone Elf)
48. Ships get stuck at edge of map (rebirthofman)
49. Rain not affecting guns (Marine Hoplite, LEGIO_Desaix)
50. Peace offers not given by AI (Otherside)
51. Artillery not protected in battle by AI (aus-rotten)
52. There is need of a limit of general unit raise number (Xtiaan72)
53. AI uses almost every time solid shots and seldom or never boards ships (njk)
54. Artillery crew seems to leave their guns after melee and have to be manually placed there again (Marine Hoplite)
55. Early artillery unit are wrongly static (pajomife@iol.pt)
56. AI sees human hidden units (Marine Hoplite)
57. Artillery stats almost the same (Ziem)



"aser bullet, arrow, cannonball trays are annoying and must be eradicated" (DARTH VADER)

adoro quest'uomo [SM=x535693] [SM=x535711]




www.twcenter.net/forums/showthread.php?t=235196

Omaggiate e supportate [SM=x535685] [SM=x535711]
[Modificato da LunaRossaTraiano 20/03/2009 12:03]




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