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RED ORCHESTRA

Ultimo Aggiornamento: 29/10/2007 21:55
26/10/2006 19:15
 
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...2 nuovi mod all'orizzonte, il 1° è MARE NOSTRUM con scenari in Africa con truppe ITALIANE (..e qui Totola potrebbe dire qualcosina in più, visto che è nel team di sviluppo)...
...mentre il secondo lo stanno incominciando a progettare, e come scenario cè lo sbarco in Normandia...

..per informazioni e visioni link qui sotto... [SM=g27823]

http://www.fpsdaily.com/RODaily.php

p.s.
(il gioco merita, e alla fine per 25 euro da veramente tanto [SM=x535684] )

[Modificato da LunaRossaTerrore 26/10/2006 19.16]






26/10/2006 23:00
 
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Eh, eh, eh....
Stò testando qualche mappa e le unità inglesi...
Ciao
Totola



26/10/2006 23:28
 
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...tienici informati e fatti vedere [SM=x535684]





27/10/2006 12:52
 
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K
Ciao
Totola



27/10/2006 14:22
 
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[SM=x535683]




31/10/2006 12:37
 
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www.redorchestragame.com/

o

files.multiplayer.it/scheda_file.php?id=24705

Di che si tratta? [SM=x535699]

[Modificato da LunaRossaTraiano 31/10/2006 12.42]





31/10/2006 13:21
 
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..dal filmato sembra almeno 2 mappe nuove e 2 mezzi nuovi, uno russo da trasporto (anche se sembrava inglese) e un mark4 con protezioni laterali... [SM=x535682]

...cmq. per quel che costa e per come è seguito E' UN GIOCONE!! [SM=x535699]

[Modificato da LunaRossaTerrore 31/10/2006 13.22]






01/11/2006 09:54
 
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..AGGIORNAMENTO automatico su RED ORCHESTRA [SM=g27811]

New Level - Danzig features intense, close-quarters infantry combat in a bombed out city environment
New vehicle - Panzer IV H German Medium Tank
New vehicle - Universal Carrier Russian Armored Troop Transport
Added support for the Logitech G15 Keyboard
Added ROTV game spectating and "shoutcasting" functionality
Added enhancements to the game engine to allow for MUCH longer view distances
New camouflage skins for all camouflaged German tanks and enhanced skins for the snow versions of all Russian tanks
Many modifications/improvements to the infantry carried machine gun functionality. MGs are now quite a bit more accurate, with less recoil. MG34 single fire mode is much more accurate
You can no longer bring up your iron sights while diving to prone
Tweaks to the vehicle hit detection to more precisely determine the angle the shell hits the armor at
Tweaks to the vehicle hit detection system to more precisely determine which side a shell hits the tank on
Updated smoke grenade effect (has a bit more "motion")
Removed switching scope modes with the F12 key. Rapidly switching scope modes in game caused visual bugs
Updated the game credits to reflect a new sound source
Removed the PPD40 and MP41 from several maps that they really shouldn't have been on
Bug fixes
--------------------------------------------------------------------------------

Fixed the tank cannons firing blanks under certain lag related conditions
Fixed a hit detection issue where tank shells hitting the front of the SU-76 Turret area would incorrectly be detected as rear or side hits, resulting in shots not penetrating when they should
Fixed an issue where there would be a lot of chugging, stuttering, and hard drive caching when first walking around a map, even when precaching was on. NOTE: This change only affects users who have precaching enabled. Basically, texture and geometry precaching was not working properly
Fixed some Russian hull MGs firing German bullets instead of Russian bullets
Fixed German hull MGs having an incorrect ROF (600 RPM instead of 850 RPM)
Fixed a bug where if someone else hopped into a tank cannon while it was reloading after another player had fired it, the new player would fire a blank round
Fixed the player appearing to "levitate" when standing up from prone under certain lag related conditions
Fixed firing blanks if the player pressed the fire button either during or very shortly after a prone transition
Fixed getting stuck infinitely reloading the bolt sniper rifle if you picked up an empty sniper rifle and tried to reload it
Fixed a typo in Barashka
Fixed in-game news quickly disappearing after the server browser was opened
Fixed vehicle weapons (other than tank cannons) getting stuck not rotating and not showing the tracers going in the right direction if two players had used the same vehicle position
Fixed vehicle weapon gunners/commanders getting stuck not animating hatch/unhatch or move up/move down animations if 2 players had used the same vehicle position
Fixed the BA64 MG Position weapon view getting visually skewed when rotating the gun while the vehicle was on a slanted surface
[+] October 05, 2006

Changes/Additions
--------------------------------------------------------------------------------

Added native Logitech G15 Keyboard support
[+] September 19, 2006

Changes/Additions
--------------------------------------------------------------------------------

Added the German G41 Semi Automatic Rifle
All new Russian voice commands
Improved jogging animations for the players
New ammo pickup system. Ammo is now dropped as belts or pouches which contain all of the ammo held for a particular weapon. This replaces dropping lots of individual ammo magazines which was cumbersome and made it difficult to choose what the player wanted to pickup
Player ragdolls are now affected by explosions from grenades, artillery, and HE rounds
New weapon pickup system. The player will now automatically drop their current weapon when attempting to pick up a weapon of the same weapon family (small arms for small arms, nades for nades, etc)
Added an option to use the native (non-translated) role names which we had in previous releases. Under Configuration->Hud check the "Use Native Role Names" box to enable this feature
New custom death icons for panzerfaust kills and sniper kills
Russian language localized version
Fire mode icon for weapons with selectable fire modes (STG44)
Rendering optimizations for Lyes Krovy
If a player attempts to mark an artillery position on a level where there is no artillery for their team they will now receive a message letting them know that their is no artillery available. This makes it clearer for new players why they can't call in arty on some maps
Players that are not commanders will no longer get "Press Use To Call Arty" messages from artillery radios
PTRD Soldiers (PT Soldat) now get binoculars to assist in spotting long range targets
Made the STG44 fire animations appear smoother
Bug fixes
--------------------------------------------------------------------------------

Fixed dead players turning black before disappearing
Fixed a bug where the Unit Descriptions weren't being displayed online
Fixed localization (non-English text) not working properly with objective names and descriptions
Fixed a bug where artillery radios that were able to be used by either team would not show up on the overhead map
Fixed various map related bugs
Fixed the TC Mod ini file being named "UT2k4Mod.ini". The file should now be called ROMod.ini
Fixed a bug where you could not set rally points or mark artillery positions with binoculars in the commander seat of the T34/76
Fixed an animation issue with the STG44 and the MG34 where they would appear to "jerk" if the fire button was held down longer than the fire animation
Fixed an exploit where the iron sight animation could be frozen in place on semi automatic weapons or semi auto fire modes
Fixed a bug where if you fired the coaxial MG on a tank turret until it reloaded after your primary ammo was out, it would instantly consume all of your coaxial MG ammo
Fixed a bug where weapons and ammo would be picked up automatically if you were touching them when they disappeared
Fixed a bug where if you dropped a weapon while you had a weapon on your back, the weapon would remain showing on your back, even though it was actually in your hands
Fixed a collision issue where you could fire a tank shell through the lower part of the Panther's turret and it would pass right through without doing any damage
Fixed a bug where you could get in "invisible" bayonet if trying to mount the bayonet during charging the butt smack
Fixed various bayonet exploits
Fixed an exploit where you could instantly mount/dismount a bayonet by pressing the bayo attach button while changing weapons
Fixed a problem where the team channel selection button would not work in the French language version. (Note, delete the user.ini file to regenerate a fixed one)
[+] July 27, 2006

Changes/Additions
--------------------------------------------------------------------------------

LvesKrovy – new infantry map featuring close quarters combat in a trench and forest environment
Smoke Grenades for both German and Russian commanders
Streamlined and enhanced some interface functionality to make it easier for new players to get into the game
Merged in the UT2004 3369 optimizations to improve server and client CPU performance
New tank cannon round switching system – this new system allows you to select the next round that will be loaded after you fire off the current round. This system more closely matches the real functionality of the tank cannons/ammunition of the period, as well as eliminating the “double reload time” issue where the player had to wait until the current round type was reloaded before switching to another round type after firing
New win conditions (removing “No Decisive Victory”) – this feature change was requested by many players and clans/ladders/leagues. Rounds will no longer end in a stalemate if the time runs out before either side captures all objectives. Instead, the game will assign a winner based by evaluating the following set of criteria in order: which side holds the most objectives, which side has the higher total score, and which team has the most reinforcements
The scoreboard has been enhanced with additional information included a total team score, total objectives held by each team, and the round time remaining
The objective map now breaks out the primary (required) objectives from the secondary objectives to make it more clear what the players should be attacking/defending
Changed the chat text color so that it will be more easily readable against more difficult background colors
Tracers now start at the tip of the 3rd person weapon instead of appearing to come out of the players head
Improved the 3rd person upper body movement while prone. The upper body will now be able to adapt better to terrain while prone helping prevent many of the times when 3rd person players would appear to be aiming up in the air in 3rd person while they were aiming straight forward in first person
The 3rd person players now much more closely match where the first person player is aiming in regard to the pitch axis
Bug fixes
--------------------------------------------------------------------------------

New default sound driver from Creative Labs that should fix the issue of having choppy VOIP while using the Hardware 3d or EAX sound setting
Fixed players bouncing off of other players that were prone (This was making it very difficult to perform melee attacks on prone players)
Fixed a problem where you could get telefragged by proning/unproning and crouching/uncrouching players
Fixed a graphical glitch that would cause red squares on terrain where blood had splattered
Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round
Fixed a bug where changing stances or starting to crawl while switching to nades could cause the grenades to get stuck unable to fire
Fixed players being able to move thier view around for a short time after dieing when the bSpectateLockedBehindView or the bSpectateFirstPersonOnly flag are set on the server
Fixed players being able to switch their view to third person view while dieing when the bSpectateFirstPersonOnly flag is set on the server
Fixed players being able to fly around the map while dead under rare circumstances when the bSpectateAllowRoaming is set to false
[+] July 05, 2006

Changes/Additions
--------------------------------------------------------------------------------

Improved the load times and preformance
[+] June 22, 2006

Changes/Additions
--------------------------------------------------------------------------------

Added the M44 bolt action rifle which features a permanently attached bayonet
Added the MP41 submachine gun
Added localized French language files. Users selecting French as their language in the Steam UI will now get French in RO as well
Added the base code for flying and hover vehicles back into the engine so modders can use them
More robust and improved Steam error handling including letting the user re-login inside the game when their steam login has expired (prevents the user from having to exit the game and re-login using “File->Changeuser")
Grenades can no longer destroy tanks
Slightly increased the distance you can fall before hurting your legs
Modified the BA64 armored car physics so that the vehicle will be more stable
Bloom now defaults to off when a user first runs the game
Updated German Localization files including a German game manual
The Team and Role selection screens no longer consider someone "on a team" unless they have already selected their team and role. This will prevent it "looking" like the teams are balanced when a new player is choosing a team, even when they aren't
Tweaked some armor and cannon shell penetration values. Increased frontal armor on the Tiger, decreased frontal armor on the SU76, and decreased armor for the T60. Increased the power of the Tiger's cannon
Reduced the file sizes for game content to improve loading times and reduce ram usage. Total file size reduction of about 80 megabytes
Vehicle and weapon animation packs were split up to reduce file sizes needed to be loaded for each map
RO-Arad: Optimizations to improve frame rate
RO-Arad: Added grass and additional detail (able to add more detail due to frame rate optimizations)
RO-Arad: Added breakable glass in enterable buildings
RO-BaksanValley: Moved Russian spawn closer to objectives so they have a better chance of winning the map
RO-BaksanValley : Added machine gun roles to both sides
RO-Barashka: Changed win conditions on map from 4 to 3 objectives to prevent the stalemates on the map, both banks are still required to win
RO-Barashka : Changed the capture time for both bank objectives so they can be captured more easily
RO-Barashka : Lowered the available amount of artillery for both sides
RO-Basovka: Lowered the amount of available artillery for both sides
RO-Bondarevo: Changed available tanks for both sides: Russian gets additional T34/76 tanks and Axis get additional PIVF2s to counter the Russian T34/76
RO-Bondarevo: Russian sapper has been removed to counter BA satchel spamming
RO-Bondarevo: Axis artillery effectiveness enhanced by shortening the time it takes to start the barrage
RO-Kaukasus: Re added small ledge on courtyard wall to give the Axis side an extra entry point into the courtyard
RO-Kaukasus: Lowered reinforcement counts: Allies 150 (was 200); Axis 180 (was 200)
RO-KrasnyiOktyabr: Adjusted fluid surfaces from ‘spiking’ when multiple players passed through them
RO-Rakowice: Destroyable objectives will become inactive when middle three objectives are capped to prevent confusion
RO-Rakowice: Removed double artillery call on one of the radio’s in Control Tower
RO-StalingradKessel: Limited the available number of the Axis Assault class to 5
Bug fixes
--------------------------------------------------------------------------------

Fixed a bug where the 3d sniper scopes would gray out and the player would be unable to see anything through them
Fixed the software renderer not working which would give the user a “No Video” error if they selected the software renderer
Fixed a bug where tank shell penetration damage for internal components was not functioning correctly
Fixed a bug where projectile weapons would "fire blanks" when firing the weapon right after switching weapons
Fixed a bug where the panzerfaust hit effects and hit decal were not appearing online
Fixed artillery exploits on some maps
Fixed headgear not lighting properly once it falls off the player's head
Fixed a bug where grenade fuses were decrementing at double speed before the grenade was thrown. This had the result of generally causing grenade fuses to be too short when the grenade was cooked at all
Fixed a bug where melee would not work for Russian submachine guns that were out of ammo
Fixed a bug where the wrong set of weapon animations would be played in third person
Fixed the "No Recoil" bug/exploit where there would be no recoil if a player’s frame rate was really low
Fixed an exploit where you could reload your weapon while it was put away
RO-Arad: Fixed tree line bug that would cause players to warp online when walking through the treeline
RO-Barashka : Fixed a bug with exiting vehicles on the frozen river where players would fall through the ice when exiting a vehicle
RO-Hedgehog: Fixed a terrain exploit
RO-Konigsplatz: Changed mine volumes on map border to prevent players from getting killed when walking close to the edges of map
RO-Konigsplatz: Fixed an objective bug where the map could become unwinnable under rare circumstances
RO-Odessa: Fixed some terrain exploits
RO-Rakowice: Added mine volume to prevent spawn blocking at Axis middle spawn
[+] April 11, 2006

Changes/Additions
--------------------------------------------------------------------------------

Added the Friendly Fire Punishment options to the webadmin and in game server configuration menus for easier access
Added the Death Message Mode settings to the webadmin and in game configuration menus for easier access
Added the ability to see the all player's Steam ID in game. Type the command "ListPlayers" to get a list of all player's IDs
Bug fixes
--------------------------------------------------------------------------------

Fixed a bug where webadmin would stop responding and the server's ping would show as "?" in the server browser
Fixed a memory leak that affected both clients and servers. This memory leak would essentially cause two maps to be loaded into memory at the same time greatly increasing ram and CPU usage
Fixed a recoil related bug affecting both bolt action rifles and semi automatic rifles that would cause the shot to be far off of where the player aimed occasionally when playing online
Fixed a bug where TK banning was not working properly
Updated Linux server with improved stability
Fixed a typo in the server browser heading
Fixed an exploit where players could have no both no motion blur and no alternate "blackout" effect by using certain driver and setting combinations
[+] April 05, 2006

Changes/Additions
--------------------------------------------------------------------------------

Initial Release





01/11/2006 11:44
 
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Ordine della LunaRossa
Ehhhhhhhhhhh?????!!!!!!
Non ho capito la terza riga partendo da sinistra capovolgendo lo stampato e contando le sillabe al contrario fino ad incontrare la t e la x che si intersacano....quindi per 8 parole proseguire verso sx guardando a dx e proseguire fino ad aver terminato la filastrocca di Pierin che fa la cacca.
Ecco, giunti lì....non ci capisco molto.
Anzi...un c..zo. [SM=g27811]






SONO UN LUNA ROSSA!... E PORTO L'INFERNO CON MEEE!!!

GRAZIE SHOGUN!!!


01/11/2006 13:25
 
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...in pratica hanno scritto che è un gran giocone ed è supportato molto bene.. [SM=g27811]

Toni...cmq. ci un BUMBOZZZZ!!! [SM=x535718]





19/11/2006 19:25
 
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Scusate, è una mia impressione...
...o in Mappe dal campo aperto, i Russi proprio son imbattibili??
Vedo che giocando su qyuelel mappe loro possono colpire da maggiore distanza con maggiore precisione.
Conferma è che su queste mappe i Tedeschi non vincono quasi mai. [SM=g27813]






SONO UN LUNA ROSSA!... E PORTO L'INFERNO CON MEEE!!!

GRAZIE SHOGUN!!!


19/11/2006 19:30
 
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beh, alcune mappe custom son sbilanciate, e' vero.
Ma in quelle ufficiali le cose stan un poco diverse, vedi Arad, dopo che i tiger son stati migliorati e finalmente pure i tedeschi si mimetizzano.. per i russi son caxxi! [SM=g27828]



Memento Audere Semper
20/11/2006 09:53
 
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Non..io parlo..
...dei cari, vecchi, fedeli fucili e mitragliatori.
Non c'è proprio paragone.
Nelle mappe aperte, si vedono arrivare i Russi....da sdraiato li miri, raramente cadono a terra. Questi hanno il tempo di fermarsi, puntare, ed al primo/secondo colpo...Kaput.
Non c'è proprio paragone.
Prova ne è che nella mappe non urbane vincono quasi sempre loro. [SM=g27826]
Ma io non mi schiererò mai coi Russi. [SM=x535677]






SONO UN LUNA ROSSA!... E PORTO L'INFERNO CON MEEE!!!

GRAZIE SHOGUN!!!


20/11/2006 13:36
 
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Stasera alle 21 ci sono, se ci siete postate qua l'ip del canale di ts per favore [SM=x535715]




20/11/2006 13:45
 
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...luka è sempre il solito multigame.tzm.net e cmq. stasera mi tocca dare forfait che ho il presepe di cartone da costruire per la scuola!! [SM=x535713] [SM=x535696] [SM=x535715] [SM=x535722]






20/11/2006 15:49
 
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Ma quanto cavolo ci metti...
...a costruirlo???? [SM=g27828]






SONO UN LUNA ROSSA!... E PORTO L'INFERNO CON MEEE!!!

GRAZIE SHOGUN!!!


20/11/2006 16:04
 
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Ordine della LunaRossa
Questa è una amappa...

....che adoro.
Si respira....un'atmosfera particolare mentre si resiste ai maledetti Rossi (che hanno pure l'artiglieria, che fa tremare il sangue davvero) che invadono la Patria Terra.
Quelli che vedete la avanti si stanno posizionando insieme agli altri commiliotoni sulla linea di resistenza...che purtroppo, inesorabilmente, sta indietreggiando.
Fra tuoni e scossoni di Artiglieria, Carri armati (nel giusto numero) che minacciano la vita dei poveri commilitoni, fra ripari, buche di esplosione, fango pudrido e rosso di sangue dei miei Compagni d'Arme...bisogna cercare di respingere questi ignobili che sono ormai nella Berlino distrutta.
Qui ci passo momenti magnifici.
Anche mia moglie si cimenta ogni tanto.
Con risultati, se possibile, meno lusinghieri dei miei.
Che carneficina!! [SM=g27819] [SM=g27819]
Meno male solo virtuale. [SM=g27828]








SONO UN LUNA ROSSA!... E PORTO L'INFERNO CON MEEE!!!

GRAZIE SHOGUN!!!


20/11/2006 16:21
 
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1°...la mappa è KoenigPlatz e spera solo che non ti veda sennò sarai grasso per i miei cingoli [SM=x535691]

2°...la Cesarina gioca meglio di te [SM=x535718]

3°...SUKIEEEE!!! spaseba [SM=g27828]





20/11/2006 18:20
 
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lol!
Konigsplaz..
bella mappa, ma qui i russi facilmente vincono (piu' truppe, 2 carri e il bonus dell'artiglieria!). L'unica possibilita' per i tedeschi e' se riescono a prendere quel canale subito sulla sx e falciano i russi di fianco... cosi stai certo che Siegessaulle sara' un bagno di sangue.
azz, e' bella si quella mappa!




Memento Audere Semper
22/11/2006 16:27
 
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...Ray ho giocato pure ieri sera ma non ti ho visto [SM=x535682] ...incomincio ad essere gelosa cara.. [SM=x535708] [SM=g27824]

...x tutti gli altri... QUESTO è un GIOCONE costa solo 25 euro e dà tanto... [SM=x535684]





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