Si e' possibile e' un bug, e' una delle tante cose che lo script Darth Formation corregge.
Se interessa puoi scaricarlo da qui :
www.twcenter.net/forums/downloads.php?do=file&id=1026
Oppure qui se vuoi solo il BUGFIX :
www.twcenter.net/forums/downloads.php?do=file&id=1039
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e queste sono le novita' :
Darth Formations M2TW Version 2.0
These are my latest formations for M2TW. This project was not evolving as beta as I did not expect the majority of the community to put surgical tests in this important and fragile matter of AI manipulation. After a lot of frustration I believe I have a product that will please all the community and not a proportion of it.
I have released before some days a simple default version of AI formation only to test some default things if there are acceptable.
Now I am ready to give you the full thing in its full power to enjoy what it should have been done by CA and not a modder.
Here are the most important things I include (+ to update 6/1/2007):
-Improved all the battle config AI in almost every matter(offsets, tactics, melee mechanics etc.)
-Seriously improved bridge battles(AI will keep reserves and also projectile units and siege machines to volley the human player than previously mass pass the bridge like an idiot)
-Included the Darth Swapping system of Formation
-Included many special per faction formation AI for unique strategies per culture and faction for extreme variance of gameplay (Witness French hot headed Chivalric Knight Charges, Byzantine Cleverness, Arabian skirmishing, Mongol Nomad attacks, Polish Knight Charges, Delta mass Germanic Formation and many more….)
Seriously this has to be seen so I await your valuable feedback to help me evolve it and perfect the system if it is not perfect by now.
For full experience try it with my personal mod DarthMod Lite series and keeping updated with my latest open source files.
Darth Vader 12/01/2007
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Altrimenti puoi usare solo il bugfix :
MSN: Jedar@hotmail.it