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Come addestrare i Generali?

Ultimo Aggiornamento: 17/01/2007 21:53
17/01/2007 18:00
 
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Registrato il: 15/01/2007
Sesso: Maschile
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Io non ho ancora provato a farlo, ma queste sono le informazioni in inglese che ho trovato sul forum di un modder che non mi ricordo piu' manco chi sia. Spero ti possa essere di aiuto , quando provero' a farlo mettero' una guida mia in ita piu' completa e testata. Per ora non ne sento la necessita' perche' non uso il vanilla liscio e in tutti i mod questa opzione c'e' gia'.

ECCO LE INFORMAZIONI CHE HO TROVATO:

1-Go to your medieval2/ data folder.
2-Find and open the "export_descr_buildings.txt".
3-To add recruitable generals in every playable faction in the game,and for you to be able to do it from the beginning of the game,Find :

wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } at the top of your file.

Here is how It looks like now(without any general addition change).

wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
stone_wall
}
}

4-Now we will add recruitable Early version Generals under the line:

recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

BEGIN TO TYPE:
recruit_pool "NE Bodyguard" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, normans, }
recruit_pool "SE Bodyguard" 1 0.1 1 0 requires factions { spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bodyguard" 1 0.1 1 0 requires factions { russia, }
recruit_pool "Greek Bodyguard" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Bodyguard" 1 0.1 1 0 requires factions { moors, egypt, turks, }

5-Now you will be able to recruit generals from the beginning of the game for every faction excepting Timurids,aztecs and mongols.

the second number indicates the refresh rating of the unit I suggest you change it to "0.4" or "0.5" if you wish to recruit generals faster but remember that the AI will be able to recruit generals faster,too and in your game everywhere may flood with generals
Finally Don't forget to back up export_descr_buildings.txt file before you edit it.



MSN: Jedar@hotmail.it
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