Dal Daily Update.....
2nd July:
Dear all,
Todays update concerns the 'fast forward' problem that several people have reported. Hopefully this information will give you some background as to whats occuring and why.
With the introduction of multi-threading in battles the game logic and the display of the game now updated simultaneously. This has had an effect on the time speed up. Previously on 4x speed the game logic would do 4 logic updates before the display would render a single frame, meaning movement of the camera and animation became jerky.
With multi-threading this logic speed up occurs whilst the display is still rendering, the advantage of this is that the camera moves smoothly, so you can survey the battlefield whilst the game is running faster, the downside is that the logic must sync with the display every update, meaning that your display frame rate effects the amount of speed-up and that running with 4x speed-up with multi-threading on may result in a battle lasting longer than with multi-threading turned off, even though your frame rate may be (significantly) higher.
You're still in fast forward, but it's tied to a different maximum meaning in some cases this may appear or actually be slightly slower.
Hope this sheds some light on the issue.
Kind regards,
Kieran
"Teste alte, perdio! ...Quelle sono pallottole, non merda." (Lepic, colonello dei granatieri a cavallo della Guardia - Eylau 1807)
"Un ussaro che a trent'anni non è ancora morto è un vigliacco!" (Lasalle, generale della cavalleria leggera dell'esercito francese)