a questo indirizzo sta succedendo un delirio!!!
forums.totalwar.org/vb/showthread.php?p=598414#post598414
questo è quanto scrive Southwaterpanda (sviluppatore CA)
You cannot seriously tell me that none of the list is ranting. Just at a quick pass, here's what I think of your list:
Bug/issue reports:
1. sort out the join multiplayer drop to desktop issues
7. flaming arrows seems to add fire to the lagg problem (pun intended)
15. solve replay issue not showing real battle
16. Syncronicity -- Ensure game state is not diverging during the game
17. duplicate of 15
19. Grouped units often refuse to take orders (most commonly the run order). Some report un-grouped units are responding to orders directed at a group.
20. When in testudo, if a single unit walks into the formation, you lose control of that unit of the legionaries in testudo formation for the rest of the game.
38. Look into reports of server lag.
39. Look into reports of host-drop crashing all players computers.
Those could be bugs or they could be facts - e.g. "flaming arrows cause lag" may have the answer "yes, they do - tough". Servers may lag - yes, quite true. Some are worth investigating. OK, next:
Change requests:
2. Copy chat for warhammer 40,000 or go back to MTW that was fine
11. make available denarri flexible
12. make all factions available to all players in the game
13. allow multiple units upgrading in unit selection screen
14. add relog files, how the hell could we ever held tourneys?
21. allow Withdrawal/Rout in MP ("W"ithdraw doesn't work in MP!)
22. game info available from lobby
23. allow faction to be selected by more than one player
24. proprietary player names (so some jerk can’t steal your name and ruin your reputation) [linked to CD Key like MTW]).
26. Fatigue bars on units/exhausted units should not be able to run (but they can)
(27. duplicate of 11)
28. #ignore/#ban commands for gamespy lobby
29. fade-out names for “in game” players in gamespy lobby
30. allow selection of faction color
31. show who is deployed and who isn’t deployed on the battle map.
32. Bring back F1 to view unit stats and players/factions/teams list (and grey out names of dropped/routed players like in MTW)
33. Unit tax for more than 4 units of same type
34. We need 2 keys to toggle run– if you have a group in which half the units are already running, pressing “R” makes them walk. So “R” becomes useless in groups where some units are walking and others are running. We need a “Run” button and a “Walk” button please.
36. Once routed, “restricted camera” mode should not apply to you. Please fix.
41. Being able to use general’s rally ability without having to select his unit.
None of those are bugs. The game works fine without them.
And finally, personal opinion and hearsay:
3. the camera control in a nightmare but i hear you can chage that back to MTW style (yet to try so i will leave this here as a fix)
4. when at max height, can't make the units out and the game looks really bad from max height too (it's ugly)
5. the chat has gona backwards (just one key for allies and all)
6. multiplayer needs 4 v 4 or even 5 v 5 so why go backwards again to 3 v 3 plus it laggs, get this right first
8. overall the game just looks tacky and unfinished the units look small the yellow arrows you get from a height just look bad etc
9. How on earth did you make the game look so bad when MTW game play etc was spot on you seem to have changed all the best bits and made them worse???
10. can you please keep us frustrated souls updated on what your plans are, or do we all have to take our games back and demand refunds to get the message across?
18. Unit/Army control is flawed--No way to move army and retain facing (in MTW this was alt-left click), no way to have groups within groups (as in MTW). Formation/orientation is destroyed when dragging a line of units: Say you have AAAABBBB units in a group. When you set them like this AABBBBAA and draw a line the result is AAAABBBB again. Units turn back to their original state and your setting/formation is ignored.
(25. duplicate of 5)
35. Trying to order an engaged non-cav unit to fall back should result in a major morale penalty when they turn their backs. This doesn’t seem to be occuring.
40. Brighter highlighting for selected units (some say it is difficult to tell selected units from non-selected units)
41. Kill rate/game speed
43. Balance (cav/elephant) [more testing needed]
None of that bunch are provably right or wrong, and some are just ranting.
So: there are duplicates, there are points which would make no sense to a casual reader, and there's a general unsorted mishmash of bug reports, personal views, complaints that you want it to be just like Medieval, or another game. And in one case, you're saying "I'm just repeating what someone else has told me about this feature, but you should change it anyway".
I've noted the interesting parts of this list for internal consumption, but you need to see that the tone of the list and its disorganised content is why emails like this only get a pro forma response, or no response at all, when you send them to Activision or CA.
I can believe that the Total War MP community as represented on this site has issues with the game, but if this is the personal opinion of three hundred Rome MP players - name them. Seriously: show me three hundred posts from three hundred different MP players, all of whom back every point on that list, and it'll be a lot more impressive than any one person *saying* he speaks for three hundred.
In parole povere sostiene che tutte le liste di bugs mandate sono solo rants (cioè lamentele) che tra "" non verranno ascoltate perchè reputate di poco conto (in una parte dice che anche senza una serie di feature il gioco va bene uguale)...
in + sfida i vet di org/net e com a portare 300 persone che si lamentano veramente del gioco in multy perchè secondo loro quelli che si lamentano sono pochi.
MAH! io ho già postato dicendo che la maggior parte della multiplayeristica italiana è daccordo con la serie di bugs riscontrati.
ho letto tutto di fretta e correggetemi se ho sbagliato.
potete confermare???