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Caratteristiche note di RO 2 HoS

Last Update: 9/19/2009 5:28 PM
9/16/2009 10:49 AM
 
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Leading Eastern and Central European publisher 1C Company and Tripwire Interactive are excited to announce the sequel to Red Orchestra, the leading realism-based multiplayer WWII shooter on the PC. Red Orchestra 2: Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience.


Red Orchestra 2: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. The game consists out of two campaigns – Red Army and German. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.


Gameplay Features

- First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.

- Squad Command: Command fire teams on the battlefield using an easy to use first person interface.

- WWII weaponry Redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more.

- Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.

- Damage System: A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. (Source: PC Gamer Article July '09)

- Mantling system: Being able to climb over small obstacles and such. (Source: PC Gamer Article July '09)

- Adjustable sights: '...you'll have to aim higher to account for bullet drop, or dial in your sights/scope to the aprox. range the enemy is at.' (Source: PC Gamer Article July '09)

- Bandaging: Bandaging wounds by pressing B. Vital organs hit are not bandagable. (Source: PC Gamer Article July '09)

- Interactive Weapon Collision: 'The gun barrels also collide with objects in the environment in a more realistic fashion, so you may find yourself having to raise or lower your weapon if you're getting too close to corners or walls.' (Source:IGN Preview)

- Bullet Penetration: 'Of course, the new bullet penetration system means that not all cover is going to offer the same level of protection.' (Source:IGN Preview)

- Breathing System: 'There's also fully modeled breathing that affects your aim, and the breathing itself will be tied to your overall stamina level.' (Source:IGN Preview)

- Bipods: '...the weapons will actually pivot on the bipod. This makes it possible to tilt the weapon over and around obstructions that would normally block a weapon you were just carrying in your hand.' (Source:IGN Preview)

- Minimalistic HUD: 'The game also minimizes the HUD interface elements that aren't needed. If you have full stamina, for instance, it will disappear from the HUD.' (Source:IGN Preview)

- Tactical View: This get's activated by holding a key and shows you in 1st person where the objectives are and what the status of them is (Source: Gamecom '09 Presentation)

- Weight System: You can carry a certain ammount of weight, and the more weight the slower you will move.

Ramm's answer to my question:

Quote:
2:16 - [TW]Ramm-Jaeger: Yes, the icon indicates how much weight you are carrying
2:17 - [TW]Ramm-Jaeger: Which affects your movement speed
2:17 - [TW]Ramm-Jaeger: In original RO you could only carry 1 main weapon
2:17 - [TW]Ramm-Jaeger: In ROHOS you can carry as much weight as you could really carry
2:17 - [TW]Ramm-Jaeger: So in most instances thats 2 main weapons
2:17 - [TW]Ramm-Jaeger: It just makes you really slow if you get too much stuff




Multiplayer Features

- RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.

- Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.

- Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.

- Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.

- Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.

- Territory Mode: 'Territory is a classic assault and defend mode... ...Each of the successive objectives have timers associated with them, but the defenders can accelerate these timers and lock the objective down by keeping the attackers out for a specific length of time. ...the objectives are linked in a chain, so you won't be able to sneak around behind the enemy and take objectives in their rear.' (Source:IGN Preview)

- Skirmish Mode: 'Skirmish mode is a bit like terrorist hunt in Rainbow Six, but this time around you get three fire teams of three members each. Fire team members can be made up of human or AI players as well, so you can even play the game in an offline mode.' (Source:IGN Preview)

- Realism Settings: 'Another thing to point out, is that the game will have different stock server setups, which will be "relaxed realism" and "realistic". Relaxed realism will be what you have seen in these videos, and will include all of the new interface helpers that we have added to the game. With that said, "relaxed realism" will still be 10X more hardcore and realistic than COD or Battlefield (its actually much more hardcore than COD's "hardcore" mode). "Realistic" will be for the more hardcore players, and will have some of the new interface helps, etc disabled. Beyond this, server admins will be able to set up a custom configuration that picks and chooses which features to have.' (Source: Ramm-Jaeger)

- Deathmessages: Deathmessages show the distance of the kill (Source: Gamecom '09 Presentation)





[SM=x535683] [SM=x535728] Lo voglio subitoooo [SM=x535712]




9/16/2009 11:17 AM
 
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Mah...vedo che stiamo arrivando anche qui alla macumba, armi superiori per gli eroi che magicamente terrorizzano i nemici con le forze psioniche. Chissà se c'è la spada laser... [SM=g27822]
[Edited by Leporello68 9/16/2009 11:17 AM]



Legio_Desaix

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9/16/2009 11:40 AM
 
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Esagerato [SM=g27828]

No dai è tutto un misto di maggior realismo ed inquietanti semplificazioni, credo che questa schizofrenia nasca dalla chiara volontà di tenersi gli utenti base ed accalappiare dei neofiti [SM=g27815]

Tutto sommato mi sembrano più i pro che i contro, e poi solo RO ti fa' piazzare il bipede con l'MG [SM=x535691]

E l'unico gioco che ormai aspetto con ansia (mentre punto cautamente XIII century ed Histwar) non smontatemi anche lui [SM=g27813]




9/19/2009 2:38 AM
 
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ma se il gioco si concentra sulla battaglia di stalingrado i carri armati dove vanno a finire?
spero che mettano anche la parte dell'accerchiamento della città e della sacca...



9/19/2009 5:28 PM
 
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io sapevo che solo il singleplayer sarà ambientato a stalingrado, per il resto invece dovrebbe essere un multiplayer con ambienti vari
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