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Piano degli aggiornamenti ufficiali per Empire

Ultimo Aggiornamento: 26/03/2009 12:10
25/03/2009 12:39
 
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Duca

Dear All,

I'd like to take this opportunity to outline our update plans more clearly.

The next hotfix will be released very soon, this fixes those critical issues described in Sensei's recent post. We're working very hard to get that tested and released as soon as possible.

We're currently following a model of releasing a hot-fix, followed by a large gameplay update afterwards.

This will then be followed by further hot-fixes and again, a later large gameplay upgrade.

The gameplay updates address everything to do with gameplay, naval landings, AI behaviour, unit balancing, the lot. The hot-fixes correct game code issues that cause crashes and instability on some systems.

The larger gameplay upgrades are being developed in parallel and will be released in a timely fashion following the fixes.

So in summary:

i. The next patch is coming shortly, this will fix a number of critical code issues.

ii. Following the next patch a massive gameplay update is being prepared which will address: balancing, naval units, AI behaviour and other issues.

iii. This cycle of 'fix-upgrade' will then continue.


We are genuine about intending to support the community in the long run and we are all still working on Empire, games sold are not games forgotten.

I'm aware everyone will inevitably ask 'when' and all I can say is very shortly for the next hot-fix and within a few weeks for the major gameplay upgrade.

Kind regards,
Kieran




In breve:

Un hotfix che uscirà in questi giorni con il seguente contenuto:

- Load time detection on trade routes to fix pathfinding crash in campaign (this fixes a crash to desktop)

- Some General Sound balancing improvements (this fixes some unit sound problems)

- Fixed UI Chat hang when spectator leaves unranked match with 3+ players (this fixes a multiplayer problem)

- Addressed several code issues causing crash to desktop

- Fixed several save or load issues

- Corrected campaign map agents behaviour (this fixes a crash to desktop)

- Fix to animation glitch causing repetitive sounds when battle is launched


Una patch più corposa su tutti gli aspetti del gioco con bug fixing generale fra i quali il problema dei (non ) sbarchi anfibi etc.
In uscita fra qualche settimana ( [SM=g27829] )



Niente o quasi all'orizzonte riguardo mappe nuove e multy... prevedibile. [SM=x535712]
[Modificato da LunaRossaTraiano 25/03/2009 12:41]




26/03/2009 12:10
 
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Re:
LunaRossaTraiano, 25/03/2009 12.39:

Dear All,

I'd like to take this opportunity to outline our update plans more clearly.

The next hotfix will be released very soon, this fixes those critical issues described in Sensei's recent post. We're working very hard to get that tested and released as soon as possible.

We're currently following a model of releasing a hot-fix, followed by a large gameplay update afterwards.

This will then be followed by further hot-fixes and again, a later large gameplay upgrade.

The gameplay updates address everything to do with gameplay, naval landings, AI behaviour, unit balancing, the lot. The hot-fixes correct game code issues that cause crashes and instability on some systems.

The larger gameplay upgrades are being developed in parallel and will be released in a timely fashion following the fixes.

So in summary:

i. The next patch is coming shortly, this will fix a number of critical code issues.

ii. Following the next patch a massive gameplay update is being prepared which will address: balancing, naval units, AI behaviour and other issues.

iii. This cycle of 'fix-upgrade' will then continue.


We are genuine about intending to support the community in the long run and we are all still working on Empire, games sold are not games forgotten.

I'm aware everyone will inevitably ask 'when' and all I can say is very shortly for the next hot-fix and within a few weeks for the major gameplay upgrade.

Kind regards,
Kieran




In breve:

Un hotfix che uscirà in questi giorni con il seguente contenuto:

- Load time detection on trade routes to fix pathfinding crash in campaign (this fixes a crash to desktop)

- Some General Sound balancing improvements (this fixes some unit sound problems)

- Fixed UI Chat hang when spectator leaves unranked match with 3+ players (this fixes a multiplayer problem)

- Addressed several code issues causing crash to desktop

- Fixed several save or load issues

- Corrected campaign map agents behaviour (this fixes a crash to desktop)

- Fix to animation glitch causing repetitive sounds when battle is launched


Una patch più corposa su tutti gli aspetti del gioco con bug fixing generale fra i quali il problema dei (non ) sbarchi anfibi etc.
In uscita fra qualche settimana ( [SM=g27829] )



Niente o quasi all'orizzonte riguardo mappe nuove e multy... prevedibile. [SM=x535712]



E ovviamente neanche una parola sull'anticheat.





"Per tutto il tempo che ho vissuto ho bevuto con piacere , bevete dunque voi che vivete" dal monumento funebre di un legionario
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