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Darth Vader al lavoro!

Ultimo Aggiornamento: 16/10/2009 01:22
20/04/2009 21:36
 
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DarthMod Empire includes:

-Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.)
-Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.)
-Better Campaign AI (More aggressive AI, Better decisioning in land invasions, better Naval AI blockades, better Alliance group wars etc.)

Special New in version 1.4
-New Musket Balance based on Feedback of Bythesword and Naimad (Accuracy system became more fragile but the lethality is increased to creat the proper devastation from close range).
-Moral system changed to balance the new effects.
-Also Naval cannons will do more damage from afar.
-Trying my best to show some Naval Invasion to the game by triggering priorities (I do not guarantee anything but I will need your feedback).
-English Line Infantry got better melee and less defence from the base balance given in previous versions.
-Ammo has been reduced so that it is more important during a long battle

Special New in version 1.3
-Chainshot range decreased.
-Experience will level up slower from level 3 and up.
-Moral system updated (General Unit will inspire more, Flank and rear exposure will not be tolerated and also it helps Ai to cover itself better, Musket volleys will have devastating effects).
-CAI updated (Allied packs will fight together, You will watch AI to help each other and also the Human player, AI will not tolerate enemy in its lands and will respond aggressively by attacking or placing armies to strategic points of the map)... The CAI seems very good now... ready for the Naval Invasion plugin of CA!

Special New in version 1.2
-Carronade frigates more powerful (64lb cannons).
-Lowered the probability of explosion of some ships (hopefully).
-Campaign AI improvements. (AI will use better region siege tactics, raids and attacks far better, AI Military technology favoured etc.).
-Corrected 2-3 unit size imbalances.
-Fatigue system updated.
-Melee system greatly enhanced (More lively 1vs1 combat and formation penetration effects)

Special New in version 1.1
-Improved the melee mechanics (You will see a lot of cinematic animations as you have correctly asked and an improved and challenging overall battle system)
-I changed the darthcom.pack to darthmod2.pack due to being renamed by antivirus checkers.

[SM=g27811]


www.twcenter.net/forums/downloads.php?do=file&id=2334
[Modificato da LunaRossaTraiano 20/04/2009 21:37]




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