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Colpo di scena/ carrambà! - Empire: Total War

Ultimo Aggiornamento: 20/02/2009 22:01
23/08/2007 11:59
 
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bhe, speriamo che non faccia pena come Imperial Glory, le cui battaglie arrivavano al massimo a 30 uomini per esercito. Comunque, avevo sempre sognato un Napoleonical Total War, con tutte la uniformi, le politiche culturali, illuminismo, romanticismo, i cannoni, e anche le battaglie navali...ma il mio sogno è, e resta, un total war per le due guerre mondiali. Quello sarebbe definitivo...



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23/08/2007 13:10
 
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Servo della gleba
Imho ottima la scelta del periodo imperialista e coloniale.
Sarà dura vedere un total war per le guerre mondiali, dovrebbero stravolgere il sistema delle battaglie [SM=g27820]
23/08/2007 13:12
 
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Servo della gleba
non mettere freni alla provvidenza
comunque chi si accontenta gode(speriamo bene)
pensate che al periodo Napoleonico sarà dedicata un espansione?????
mi auguro di no speriamo sia incluso nel gioco. [SM=g27811]
23/08/2007 13:32
 
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Questi primi annunci parlano di XVIII° secolo, non credo troveremo subito il periodo napoleonico ma è ovvio che sarà il naturale scenario per l'immancabile espansione, poi si vedrà in questi mesi dove cominceranno a sommergerci di screenshots e proclami...

Riguardo ad un' ambientazione durante le due guerre mondiali, secondo me alla fine ci arriveranno, tenendo conto di tutto quello che c'è già in giro e continua ad uscire personalmente non ne sento per nulla il bisogno [SM=g27822]




23/08/2007 13:53
 
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Finalmente ce l'hanno fatta ad aggiungere le battaglie navali!!!!
23/08/2007 15:01
 
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è vero bisogna stravolgere il sistema di battaglie...ma penso che il team della total war non abbia problemi di adattamento...comunque il 18esimo secolo è un'ottima scelta, speriamo solo che ci siano le opzioni per la scelta di governo e che siano un pò più intelligenti di quelle di imperial glory... dove praticamente non cambiava nulla che si fosse tirannia o democrazia



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23/08/2007 15:21
 
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Re:
Antonio II Piccolomini, 23/08/2007 15.01:

è vero bisogna stravolgere il sistema di battaglie...ma penso che il team della total war non abbia problemi di adattamento...comunque il 18esimo secolo è un'ottima scelta, speriamo solo che ci siano le opzioni per la scelta di governo e che siano un pò più intelligenti di quelle di imperial glory... dove praticamente non cambiava nulla che si fosse tirannia o democrazia


Il sistema Total War si basa su gruppi/linee di unità composte da molte decine di uomini, in ordine più o meno serrato: le due guerre mondiali (specialmente la seconda) necessiterebbero di un sistema completamente diverso.
Nulla vieta che riuscirebbero a realizzare nuovi buoni prodotti, ma con "Total War", non avrebbero praticamente più niente a che fare.
Andando off topic (ne avevo parlato nela sez. NTW), mi è appena arrivato questo:
http://www.simmonsgames.com/
Ciao
Totola

[Modificato da TOTOLA Polifemo 23/08/2007 15:21]



24/08/2007 11:16
 
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Qualche interessante dettaglio da Lipsia (fonte Gamepsot)

LEIPZIG, Germany--After years of countless requests from fans, Sega and Creative Assembly are set to finally deliver a Total War strategy game with guns. Sort of. The two companies revealed Empire: Total War, the fifth game in the popular Total War strategy series, and the biggest leap in the series to date. First of all, the game will introduce real-time naval battles, which is something that's long been missing in the series. Next, it will introduce a ton of new technology. Third, it will be set during the Age of Sail, so it will introduce rifles and firearms.

Empire will span the 18th century, the dawn of the modern world, from about 1700 to somewhere past 1800. This period encompassed a lot of revolution and warfare, including the Seven Years' War, a conflict that could be considered the first true world war because it was fought all around the globe. The game will run right up to the cusp of the Napoleonic Wars, but it doesn't sound like it will cover that epic conflict. If that's truly the case, it's not too hard to imagine that the Napoleonic Wars, a popular request by Total War fans, could easily be implemented in an expansion or a sequel.

The game will cover much of the planet, including the New World and India. This will allow for many new factions, though the US will probably be the biggest and most important addition, not to mention the most popular one with North American gamers. Like all Total War games, it will feature a strategic layer and real-time land-based battles, but the important new additions are the real-time naval battles that will have large formations of vessels. In the example given to us, you will be able to command about 20 ships in combat, a number similar to the number of units you can actually command in land-based battles. But because ships, like regiments, are composed of hundreds of men each, you can still have a large number of personnel in a naval battle.

There will be various classes of vessel, which will essentially vary by maneuverability, speed, and firepower. The naval warfare of this period was dominated by ships-of-the-line, which were massive floating fortresses, but there were also frigates and nimbler, speedier combatants. You'll be able to conduct a wide range of naval warfare tactics, including boarding enemy vessels.

Land battles will introduce new features, such as the ability to garrison men in buildings. They'll also introduce the use of cover, such as walls, which is required for the introduction of rifle combat. At the same time, because the weapons of the era were wildly inaccurate at long range, engagement distances will still be similar to those seen in existing games. This was an era when formations of men marched rigidly and precisely around the battlefield, while armies lined up opposite one another to trade fire until one side broke. There will still be cavalry charges and melee combat in the form of bayonet charges as well.

We are also excited that Creative Assembly is incorporating improvements into the gameplay, as well as streamlining it. After four Total Wars, there's no shortage of suggestions as to how to improve the game, and some of the stuff we heard is encouraging. For instance, the game will gradually introduce you into the campaign. You'll start with only a few things that you can do, but more and more options will slowly begin to unfold, which should help with the learning curve. Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.

Creative Assembly uses its engines twice. The game engine for Shogun: Total War was enhanced for Medieval: Total War. Then the gorgeous 3D engine introduced in Rome: Total War was enhanced for Medieval 2: Total War. Empire will introduce a brand new graphics engine, which is an exciting development considering that last year's Medieval 2 still looks like a cutting-edge graphical game. We were told that the game will capture naval combat like no game before it, and judging from the early screenshots released for Empire, that certainly seems the case.

Empire is still early in development, which was highlighted by the fact that Creative Assembly didn't have any gameplay on hand to demonstrate the game. We can expect more details and an actual first look at the game in the coming months. When it will ship is another mystery because apparently, it's also still too early to give any kind of release date. Still, Empire sounds like a huge leap forward for Total War, and we'll look forward to learning more about what should be another epic strategy game from Creative Assembly.





24/08/2007 13:37
 
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[SM=g27833] [SM=g27833] [SM=g27833] [SM=g27833]
dubbi..ho molti moltissimi dubbi..vedremo!

io ogni caso io sono un pò allergico al mare,come i romani,e pure io confidavo in un bel nuovo gioco strategico terrestre..

[SM=g27833] [SM=g27833] [SM=g27833] [SM=g27833]
24/08/2007 14:18
 
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Beh, finalmente un nuovo periodo. Certo, se avessero sviluppato un motore adatto a tutti i 3 periodi storici principali non sarebbe stato male. Però va già bene così. Speriamo in bene.



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24/08/2007 14:54
 
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Sicuramente la possibilità di ricreare gli scontri della guerra dei sette anni, franco-indiana per la conquista del canada e d'indipendenza americana titilla le papille...
Ciao
Totola



24/08/2007 17:00
 
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mi sa che ora non sanno nemmeno l'oro come fare ma mi fido



LA MIA GALLERIA DI IMMAGINI EDITATE E ORIGINALI DI MEDIEVAL 2: TOTAL WAR

24/08/2007 18:19
 
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Speriamo nel ritorno di Re Mida...
Ciao
Totola



24/08/2007 19:18
 
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hanno anche detto che ci saranno molte novità per il multyplayer.....
che hanno intenzione di fare???? [SM=g27820]







24/08/2007 21:24
 
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speriamo che lo miglorino, non che adesso faccia schifo, però...



LA MIA GALLERIA DI IMMAGINI EDITATE E ORIGINALI DI MEDIEVAL 2: TOTAL WAR

24/08/2007 22:10
 
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Re:
TOTOLA Polifemo, 24/08/2007 18.19:

Speriamo nel ritorno di Re Mida...
Ciao
Totola







_____________________________________________________________________________________________________

Baroni, date a pegno
Castelli, borgate e città,
piuttosto che cessar di guerreggiare l'un l'altro.

Ser Bertran de Born.

In Guerra gli eroi ci sono da entrambe le parti.


25/08/2007 00:05
 
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Era l era che volevo dopo lo spettacolare rome e la merda di mtw2(il medioevo mi piaceva un saccco come era ma merdieval 2 me l ha fatta odiare)speriamo che sia piu giocabile di mt2 e che la creative assembly riprenda in mano le redini e cacci via la sega



25/08/2007 01:04
 
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Re:
LunaRossaTraiano, 24/08/2007 11.16:

Qualche interessante dettaglio da Lipsia (fonte Gamepsot)

LEIPZIG, Germany--After years of countless requests from fans, Sega and Creative Assembly are set to finally deliver a Total War strategy game with guns. Sort of. The two companies revealed Empire: Total War, the fifth game in the popular Total War strategy series, and the biggest leap in the series to date. First of all, the game will introduce real-time naval battles, which is something that's long been missing in the series. Next, it will introduce a ton of new technology. Third, it will be set during the Age of Sail, so it will introduce rifles and firearms.

Empire will span the 18th century, the dawn of the modern world, from about 1700 to somewhere past 1800. This period encompassed a lot of revolution and warfare, including the Seven Years' War, a conflict that could be considered the first true world war because it was fought all around the globe. The game will run right up to the cusp of the Napoleonic Wars, but it doesn't sound like it will cover that epic conflict. If that's truly the case, it's not too hard to imagine that the Napoleonic Wars, a popular request by Total War fans, could easily be implemented in an expansion or a sequel.

The game will cover much of the planet, including the New World and India. This will allow for many new factions, though the US will probably be the biggest and most important addition, not to mention the most popular one with North American gamers. Like all Total War games, it will feature a strategic layer and real-time land-based battles, but the important new additions are the real-time naval battles that will have large formations of vessels. In the example given to us, you will be able to command about 20 ships in combat, a number similar to the number of units you can actually command in land-based battles. But because ships, like regiments, are composed of hundreds of men each, you can still have a large number of personnel in a naval battle.

There will be various classes of vessel, which will essentially vary by maneuverability, speed, and firepower. The naval warfare of this period was dominated by ships-of-the-line, which were massive floating fortresses, but there were also frigates and nimbler, speedier combatants. You'll be able to conduct a wide range of naval warfare tactics, including boarding enemy vessels.

Land battles will introduce new features, such as the ability to garrison men in buildings. They'll also introduce the use of cover, such as walls, which is required for the introduction of rifle combat. At the same time, because the weapons of the era were wildly inaccurate at long range, engagement distances will still be similar to those seen in existing games. This was an era when formations of men marched rigidly and precisely around the battlefield, while armies lined up opposite one another to trade fire until one side broke. There will still be cavalry charges and melee combat in the form of bayonet charges as well.

We are also excited that Creative Assembly is incorporating improvements into the gameplay, as well as streamlining it. After four Total Wars, there's no shortage of suggestions as to how to improve the game, and some of the stuff we heard is encouraging. For instance, the game will gradually introduce you into the campaign. You'll start with only a few things that you can do, but more and more options will slowly begin to unfold, which should help with the learning curve. Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.

Creative Assembly uses its engines twice. The game engine for Shogun: Total War was enhanced for Medieval: Total War. Then the gorgeous 3D engine introduced in Rome: Total War was enhanced for Medieval 2: Total War. Empire will introduce a brand new graphics engine, which is an exciting development considering that last year's Medieval 2 still looks like a cutting-edge graphical game. We were told that the game will capture naval combat like no game before it, and judging from the early screenshots released for Empire, that certainly seems the case.

Empire is still early in development, which was highlighted by the fact that Creative Assembly didn't have any gameplay on hand to demonstrate the game. We can expect more details and an actual first look at the game in the coming months. When it will ship is another mystery because apparently, it's also still too early to give any kind of release date. Still, Empire sounds like a huge leap forward for Total War, and we'll look forward to learning more about what should be another epic strategy game from Creative Assembly.






Devo dire che ero moderatamente felice di questo cambio di rotta.
Poi ho letto questa tua citazione [SM=g27820] e mi è venuto uno strano senso di dejavù...mi sembra che la storia si ripeta...mi sembra che ste cose già ce le avevano dette all'uscita di med2, se non nei dettagli almeno nei toni....

COmincio ad assumere un espressione moderatamente sospettosa [SM=g27814]
25/08/2007 21:11
 
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oramai sul mio volto è impressa la delusione.... la fase dell'espressione sospettosa l'ho gia superata [SM=g27834]







26/08/2007 00:12
 
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Re: Re:
-Shrike-, 23/08/2007 09.22:



A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.

vedremo.. [SM=x535699]



Tranquillo è dai tempi di medieval 1 che dicono di ste cagate ,e non hanno mai mantenuto nulla......................





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