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riallearsi le fazioni: come?

Ultimo Aggiornamento: 20/01/2007 19:07
18/01/2007 11:39
 
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Registrato il: 15/01/2007
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Esatto, Ultimate AI 1.1 final e' considerato da tutta la comunita' il migliore script per la diplomazia. Io non ho ancora provato l'1.1 ma comincio oggi :) finora ero rimasto alla ver 1.0

In pratica cambia l'IA di tutte le fazioni rendendola piu' realistica. Queste sono le note dell'autore con le istruzioni di installazione. Potete usarlo solo come script di diplomazia, oppure col mod di campagna completo. L'autore consiglia di giocarci in modalita' vh/vh , ma anche in medium si vede gia' la differenza.. io che sono niubbo gioco in medium :P :

Features
- Separate AI profiles for Papal States, Catholics, Orthodox, Muslims, Mongols (Timurids), Aztecs, and Neutrals
- AI backstabbing to alliances reduced to a reasonable minimum
- AI factions organize in lasting power blocks
- AI decision making evaluates global reputation, faction standing, situation of alliances, religion etc.
- AI invasion and defense parameter have been redesigned for best results
- AI attacks rebel settlements in the beginning with high priority
- AI concentrates its forces before attacking and attacks with bigger stacks
- AI defends settlements with more units
- Papal States will behave reasonable (for best results do not ally the Papal States)
- No alliances between islamic and christian factions, however human player can ally whoever he wants!
- Only limited alliances between catholics and orthodox factions
- Special relationship between the Pope and Italian states (Venice, Milan, Sicily) - Pope will ask for help when attacked
- Rebels will attack if they have the opportunity
- Balanced reputation system for more realistic results

- Balanced diplomacy system, so it feels more real
- AI will bargain more

- Increased movement rates for all units
- Balanced income for all factions
- Tweaked victory conditions

Installation Instructions
Version 1.1

There is one archive file for download. The usage of two separate archive files was too confusing obviously.

ultimateAI_v0x.zip contains all files including the modified AI/diplomacy and campaign files.

descr_campaign_ai_db.xml - custom AI profiles
descr_campaign_db.xml - some general campaign settings
descr_diplomacy.xml - settings for the human player interacting with the AI in the diplomacy screen
descr_faction_standing.txt - trigger / event definitions that define the effects of a factions diplomatic actions
descr_character.txt - used to define some general settings for units on the campaign map, i use it to redefine the movement rates
descr_sm_factions.txt - used to enable naval landings

readme.txt - general mod description
installation.txt - these instructions
ultimateAI_launch.bat - batch file to start M2TW with the --io.file_first option

descr_strat.txt - a 1 turn = 1 year imperial campaign description, the AI profile used by a faction is determined here
campaign_script.txt - a modified script file including the AI money script
descr_win_conditions.txt - modified win conditions


3.1 Installation

3.1.1 Standalone without other Mods

Extract the content of the ultimateAI_v0x.zip archive into your Medieval2 installation folder.

Execute the ultimateAI_launch.bat file to start Medieval 2 with the Ultimate AI Mod.


3.1.2 Standalone without my custom imperial campaign

Extract the content of the UltimateAI_v0x.zip archive into your Medieval2 installation folder,
WITHOUT overwriting the Medieval2\data\world\maps\campaign\imperial_campaign\descr_strat.txt file

Open the file descr_strat.txt in your Medieval2\data\world\maps\campaign\imperial_campaign folder and search for the following entries.
Change the entry ai_label where it states default to the following modified ones. If you like you can integrate my other modifications (income etc.) as well
or use the settings you prefer. You should also change the diplomatic relations at the end of the file to my settings.

faction byzantium
ai_label orthodox

faction russia
ai_label orthodox

faction turks
ai_label islam

faction moors
ai_label islam

faction egypt
ai_label islam

faction papal_states
ai_label papal_faction

faction mongols
ai_label mongols

faction timurids
ai_label mongols (both mongols and timurids use the same)

faction aztecs
ai_label aztecs

Execute the ultimateAI_launch.bat file to start Medieval 2 with the Ultimate AI Mod.


3.1.3 Installation with another Mod that does not include Ultimate AI, (the BigMap Mod is used as an example here)

Place the files from the UltimateAI_v0x.zip archive except the descr_strat.txt in your Medieval2\BigMap\data folder.

If the mod uses a custom descr_character.txt or campaign_script.txt file (maybe for different movement rates or custom events), use the file provided by the mod (BigMap) - not mine!

Open the file descr_strat.txt in your Medieval2\BigMap\data\world\maps\campaign\imperial_campaign folder and search for the above mentioned entries (ai_label).
Change the entry ai_label where it states default to the modified ones.

Note that the changes have to be made in the data folder of the Mod (BigMap), and not in the default data folder!

That's it. Start Medieval 2 with the .bat file provided by the Mod.



MSN: Jedar@hotmail.it
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